Operative · Human
Star Wars Zero Company Hawks — Protagonist / squad leader
Hawks is the customizable protagonist of STAR WARS Zero Company: a former Republic officer who leads Zero Company, an unconventional group of professionals for hire from across the galaxy.
Updated

Background
PlayStation calls Hawks a former Republic officer. PC Gamer’s hands-on adds the sharper label “disgraced Republic officer” and pairs Hawks with Trick from the Clone Wars. Species is chosen at creation: Human, Togruta, Twi’lek, Zabrak, Mirialan, or Devaronian. Zero Command reports that finishing one campaign unlocks Weequay and Ovissian on a new campaign.
Relationships
- Leads Zero Company and is the mandatory story operator.
- Old-war companion of Trick; the campaign’s “old friend” thread runs through that pairing.
- Keeps Runa Blask on the books despite her Separatist lectures, because the Den still needs her competence.
- Bennic Halloren is the Republic Intelligence handler who hired the company.
Skills
- Unique skill, reported by PC Gamer: once per turn, a little Advantage restores 1 AP to an ally. It stays if Hawks respecs.
- Appearance and combat specialization are chosen at character creation. EA confirms both can be customized.
- Immune to permadeath on the Zero Command roster. Story squadmates and custom mercenaries are not.
Weapons
- Any of the four primary blasters: Pistol, Rifle, Repeater, or Longarm. Class does not lock the weapon.
- PC Gamer’s writer preferred Gunslinger because kills can refresh AP. That is a preview opinion, not a required build.
Available classes
- Any standard specialization: Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, or Soldier.
- Cannot take Jedi Padawan, Mandalorian Warrior, or Clone Commando. Those stay on Tel-Rea, Cly, and Trick.
What the official pages confirm
- PlayStation describes Hawks as a former Republic officer leading Zero Company, an unconventional group of professionals for hire from across the galaxy.
- EA states that Hawks’ appearance and combat specialization can be customized.
- The 1.1 Patch Notes (11 September 2026) fix issues with Hawks’ arm appearance, Den conversation animations, and a missing Hawks in the Bespin closing cinematic — first-party confirmation of his role in cinematics and the Den.
Permadeath boundary
The Zero Command community roster marks Hawks as immune to permadeath while story squadmates and custom mercenaries share permadeath rules (PC Gamer hands-on). Those are source-specific observations from the launch build; keep the patch date beside them.
Customization
Character creation covers Hawks’ appearance and specialization, plus custom operators for the rest of the squad. The 1.1 patch fixed a bug where the preview Dossier for Hawks would not play during character creation.
Difficulty and achievement context
The campaign completion ladder names Captain (Beat the game on Expert, 0.2%) and Legend (Beat the game on Expert and Beskar Mode, 0.1%) are the official difficulty ceiling attached to Hawks’ run.
Related pages
Sources and verification
Fact sources
| Status | Source | Used for | Checked |
|---|---|---|---|
| Platform | PlayStation game pagePlayStation | Official background: twilight of the Clone Wars, Hawks, Zero Company, single-player turn-based tactics, PS5 listing, and story premise. | |
| Editorial reference | PC Gamer Zero Company guidePC Gamer | Hands-on guide reference for named operators, class examples, four-person combat observations, AP/Advantage, mission types, cycles, operations, injuries, and permadeath. | |
| Community reference | Zero Command Vandor location pageZero Command community wiki | Community location record: Vandor as a snowy Outer Rim mission location and its Solo: A Star Wars Story canon connection; claims are kept secondary to official sources. | |
| Community reference | Zero Command species and character rosterZero Command community wiki | Community roster read September 23, 2026: Hawks species options, authored operators, Den staff (Runa Blask, Neesh Renark, Bennic Halloren), and antagonists (Kundri Fathom, Visser, Typhon). Species gaps are left blank rather than guessed. | |
| Official | Official Steam announcement: STAR WARS Zero Company 1.1 Patch NotesBit Reactor / Electronic Arts | First-party 1.1 patch notes for App 2075800, published September 11, 2026 and read September 15, 2026. They name Hawks, Trick, Kabb and Tel-Rea Vokoss in bug fixes, confirm the 100% hit-chance fix, the Beskar save issues, the Bacta Tank cycle rule, and the M-32 weapon association with Kabb. | |
| Official | EA enemies hub: Kundri FathomElectronic Arts | Official antagonist card cited by the Zero Command Fathom page. Used for the “mystery and speculation” framing and the disputed Force-touched claim, not for combat stats. | |
| Editorial reference | IGN Star Wars Zero Company walkthroughIGN | Editorial campaign walkthrough read September 23, 2026. The hub lists a mostly linear story and marks the guide as still in progress. Mission routes and rewards below are IGN’s observed path, not the only legal clear. |