Guide directory
Star Wars Zero Company guides
The complete STAR WARS Zero Company guide directory, with the newest maintained entries first.
Updated Characters & Operatives Hawks, authored operators, Den staff, and Infinite Coil antagonists, with background, skills, and class options. Open guide Updated Classes & Archetypes Eight standard specializations and four exotic kits, with ultimates, passives, and rank gaps left blank. Open guide Updated Gameplay Nine named story missions with IGN routes and tips, plus the Den, AP, and Advantage loop. Open guide Updated Weapons Primary damage table, Scatter Gun, Custom RSKF-44, Flamethrower, Dual Lightsabers, and labelled fit advice. Open guide Post-launch STAR WARS Zero Company $49.99 — Is the Campaign Deep Enough? Zero Company lists at $49.99. Very Positive overall, but some reviews call the campaign shallow for that price. How to read the split. Open guide Post-launch STAR WARS Zero Company 100% Hit Chance Misses — Patch 1.1 Patch 1.1 fixed shots missing even at 100% chance to hit. Do or Do Not (miss a 90%+ shot) is still 70.8% of owners. Open guide Post-launch STAR WARS Zero Company Bespin — Cinematic and Security Theme Patch 1.1 mentions Bespin in a Hawks cinematic fix. Deluxe includes a Bespin Security weapon set theme. What is confirmed, and what is not a walkthrough. Open guide Post-launch STAR WARS Zero Company Characters — Chemistry Players Hook On Steam reviews say Zero Company hooked them on story and character chemistry. Hawks, Trick, Tel-Rea, Cly, Luco, Kabb, Jae and M-3VO are the authored roster. Open guide Post-launch STAR WARS Zero Company Like XCOM? Turn-Based Tactics Players call STAR WARS Zero Company food for XCOM fans: cover, AP, permadeath toggle, and a Clone Wars coat of paint. Where the comparison holds. Open guide