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Weapons

Star Wars Zero Company Weapons Guide

Patch 1.1’s editorial table publishes damage for four primary blasters. Utility guns and exclusives are named without a full stat block. “Best suited” pairings on that page are fit advice, not a measured ranking. Hits add 1 shared Advantage each.

Updated

An operator aiming a scoped blaster rifle from a catwalk, with the Fire Blaster Rifle confirm prompt visible.
Official Steam screenshot for STAR WARS Zero Company, App 2075800
An operator aiming a scoped blaster rifle from a catwalk, with the Fire Blaster Rifle confirm prompt visible.
Official Steam screenshot for STAR WARS Zero Company, App 2075800
Top-down tactics view of Zero Company on a dock: a flamethrower cone, dual lightsabers, and an extraction objective.
Official Steam screenshot for STAR WARS Zero Company, App 2075800
A Tognath Jedi with dual lightsabers planting charges on a comm station while the squad covers the platform.
Official Steam screenshot for STAR WARS Zero Company, App 2075800

Primary blasters

Any class may use any of these four. Astromechs only carry utility items. The primary table is Blaster Pistol, Blaster Rifle, Repeater, and Longarm Blaster.

  • Blaster Pistol — 6 dmg, +4 crit dmg, 11% crit, Short, Fast: 1 AP/shot, no shot cap
  • Blaster Rifle — 10 dmg, +6 crit dmg, 11% crit, Medium, Fast: first shot 1 AP, later shots 2 AP
  • Repeater — 8 dmg, +4 crit dmg, 11% crit, Medium, Final Action: spends all remaining AP
  • Longarm Blaster — 12 dmg, +12 crit dmg, 11% crit, Long, Slow: 2 AP/shot
Hack the Minotaur Patch 1.1 table, read September 23, 2026. Numbered rows are presented as game stats.
WeaponDmgCrit dmgCritRangeAP class
Blaster Pistol6+411%ShortFast: 1 AP/shot, no shot cap
Blaster Rifle10+611%MediumFast: first shot 1 AP, later shots 2 AP
Repeater8+411%MediumFinal Action: spends all remaining AP
Longarm Blaster12+1211%LongSlow: 2 AP/shot

Utility weapons

Scatter Gun, Ion Blaster, Custom RSKF-44, and Flamethrower sit in the utility slot. 1.1 confirms Scattergun tiers 1–4 and an Ion Blaster crit-damage bug that is now fixed. Damage numbers for Scatter Gun, Custom RSKF-44, and Flamethrower are unpublished. Dual Lightsabers are Tel-Rea only.

Exclusive weapons

These are operator-locked. Dual Lightsabers is Tel-Rea. DC-17m is Trick after Clone Commando. M-32 is named on Kabb in the 1.1 notes.

Best configurations, labelled as fit advice

Pistol for Advantage. Rifle for mixed turns. Longarm for stationary burst. Repeater for a full-AP close dump after you are already in place.

Barrel, Cell, Scope, and Stabilizer slots start fixed and can reach at least four. Only Sniper’s (+9% crit) and Assassin’s (+12% crit) have numeric bonuses on that page. Superior is cited as the top pre-launch rarity.

  • Barrel: Dual Amplifier, Rapid Cycler, Single Coil Condenser, Sprial Condenser (spelling as on the source page), Phase Adjuster.
  • Cell: Incendiary Modulator (Burning), Ion Modulator (droids and Ray Shields).
  • Scope: Targeting, Tracking, Range, Horizon, Sniper’s, Assassin’s.
  • Stabilizer: Custom Ergonomic, Superlight, Balancing.

Deluxe weapon set themes

The Deluxe Edition listing names five weapon set themes. These are edition-specific cosmetic content, not five confirmed unique damage models.

  • Deluxe weapon set themes
  • 100th Clone Company, Kafrene Informant, Black Sun Syndicate Enforcer, Bespin Security, Separatist Warrior.

What still needs direct verification

Add the following only when the current release build or an attributable official update verifies them:

  • Scatter Gun, Flamethrower, and Custom RSKF-44 damage tables.
  • M-32 damage, ammo, and class restriction.
  • Dual Lightsaber Focus Tree numbers beyond the exotic class page.
  • Mission rewards, vendors, crafting, and exact acquisition locations beyond Zone Grek 100 for the RSKF-44.

Sources and verification

Fact sources

StatusSourceUsed forChecked
PlatformSteam store pageValve / SteamApp 2075800: released on August 27, 2026; the listing identifies Bit Reactor and Electronic Arts, shows a $49.99 PC price, supported features, screenshots, and PC requirements.
OfficialEA editions and purchase pageElectronic ArtsEA app base price of $49.99, August 27, 2026 release listing, the listed Crystalline Astromech offer, Deluxe cosmetic packs, platform availability, and official feature copy.
Editorial referenceHack the Minotaur weapons, mods, and upgradesHack the MinotaurEditorial weapon guide updated September 12, 2026 for Patch 1.1. The four-weapon damage table is presented as in-game stats. “Best suited” pairings are the writer’s fit advice, not a measured ranking. Scatter Gun, Flamethrower, and Custom RSKF-44 have no published damage numbers on that page.
OfficialOfficial Steam announcement: STAR WARS Zero Company 1.1 Patch NotesBit Reactor / Electronic ArtsFirst-party 1.1 patch notes for App 2075800, published September 11, 2026 and read September 15, 2026. They name Hawks, Trick, Kabb and Tel-Rea Vokoss in bug fixes, confirm the 100% hit-chance fix, the Beskar save issues, the Bacta Tank cycle rule, and the M-32 weapon association with Kabb.