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Standard class · Medic

Star Wars Zero Company Medic Class Guide

Medic is a support-range standard specialization. EA says it excels at healing and preventing injuries, and also raises allies in body and morale.

Updated

Zero Company operatives advancing on a canyon trail: a Tognath Jedi, a Mandalorian, a clone trooper, and an Umbaran sharpshooter.
Official Steam screenshot for STAR WARS Zero Company, App 2075800

What is confirmed

  • Ultimate Morale Boost costs 7 Advantage and can fire only once each fight.
  • Combat Stim is 1 AP and applies Stimulant: extra max health and +2 melee and ranged damage for two turns at rank I.
  • Droids are not valid medpac targets. A Down still applies an Injury no matter who revives. Three Injuries are lasting death.

Weapon lean

No preferred weapon. Pair with Gunslinger because Combat Stim scales many shots.

Ultimate — Morale Boost

Sets this fighter and nearby allies to Morale stacks. Each turn, every stack returns 2 health, then one stack falls off. While stacks remain, injury penalties to hit chance are ignored. An older EA note described a +9% Chance-to-Hit and loss-on-damage instead of the heal; those accounts conflict.

  • I: 4 stacks
  • II–V: 5 / 6 / 7 / 8 stacks
  • VI: 10 stacks

Standard — Combat Stim

1 AP. Rank I: Stimulant on one ally for two turns, +8 max health and +2 melee and ranged damage. Rank VI: +12 and +3 for the rest of the fight. Ranks II–V have no listed figures.

Passive — Lifesaving Measures

Medpacs this operator spends heal an extra 5% at base. A later rank has been seen at +20%. Steps between are missing.

Passive — First Responder

A permanent medpac that does not take a utility space. Rally on a downed ally restores them fully. EA treats that as Improved Rally. Further ranks unpublished.

Notes and gaps

  • Healing grows Bond. The rescuer still spends AP to reach and Rally.

Related pages

Sources and verification

Fact sources

StatusSourceUsed forChecked
Community referenceZero Command class pagesZero Command community wikiCommunity class ledger read September 23, 2026: eight standard specializations and four exotic kits, with ability names and the rank values the wiki had recorded. Blank ranks are not filled in.
PlatformSteam store pageValve / SteamApp 2075800: released on August 27, 2026; the listing identifies Bit Reactor and Electronic Arts, shows a $49.99 PC price, supported features, screenshots, and PC requirements.
Editorial referencePC Gamer Zero Company guidePC GamerHands-on guide reference for named operators, class examples, four-person combat observations, AP/Advantage, mission types, cycles, operations, injuries, and permadeath.
OfficialOfficial Steam announcement: STAR WARS Zero Company 1.1 Patch NotesBit Reactor / Electronic ArtsFirst-party 1.1 patch notes for App 2075800, published September 11, 2026 and read September 15, 2026. They name Hawks, Trick, Kabb and Tel-Rea Vokoss in bug fixes, confirm the 100% hit-chance fix, the Beskar save issues, the Bacta Tank cycle rule, and the M-32 weapon association with Kabb.