Story mission 3 · Eavesdropping
Star Wars Zero Company Eavesdropping Walkthrough
With Republic Intelligence, break up the Coil’s sit-down with dockside gangsters at Gressan Breakbulk Dockyard, then return with the intel.
Updated

Setting
Gressan Breakbulk Dockyard. Third-person start on a straight approach.
Objectives
- Break up the Coil sit-down with dockside gangsters.
- Return with the intel.
Squad
- Hawks is required.
- Trick and Jae do well.
- Bring a healer and, if you want, another front-liner.
Route
- Optional pad worker: interact with a dock worker near the landing pad for +3 Advantage.
- Down the ramp, a flyer board and a rail scope past the Gonk each give +10 Intel.
- The crew blocks the way. Turn back, then head up the stairs to your left. Cut a locked door, cross the slum interior, and use the second scope — the main objective — which rolls into a cutscene and combat.
- Hold the opening deck and thin smugglers with Hawks plus one ally. Move the other pair right onto the crates and secure that side. Do not bother taking the shack in the center.
- Stay low, cover to cover. Backup comes from the rear door and the upper-right deck — cover both. Clearing those waves ends the mission in a second cutscene.
Tips
- The IGN hub path for this mission is /Eavesdropping__Walkthrough with two underscores. That is IGN’s URL, not a typo on this wiki.
- Skip the center shack. The fight is the two flanks plus the rear door.
Rewards
- 1,500 credits
- 1 contact
- 100 Den Level
Choices
No dialogue branches; only optional intel and Advantage stops.
Source boundary
IGN’s walkthrough hub still says the campaign guide is in progress. This route is IGN’s observed path on the mission page, not the only legal clear. “No two players will complete a tactical mission in the same manner.”
Related pages
Sources and verification
Fact sources
| Status | Source | Used for | Checked |
|---|---|---|---|
| Editorial reference | IGN Star Wars Zero Company walkthroughIGN | Editorial campaign walkthrough read September 23, 2026. The hub lists a mostly linear story and marks the guide as still in progress. Mission routes and rewards below are IGN’s observed path, not the only legal clear. | |
| Editorial reference | PC Gamer Zero Company guidePC Gamer | Hands-on guide reference for named operators, class examples, four-person combat observations, AP/Advantage, mission types, cycles, operations, injuries, and permadeath. | |
| Platform | PlayStation game pagePlayStation | Official background: twilight of the Clone Wars, Hawks, Zero Company, single-player turn-based tactics, PS5 listing, and story premise. |