Story mission 7 · Enemy Intelligence
Star Wars Zero Company Enemy Intelligence Walkthrough
Timed fight to steal a Republic spy roster and cover names, then withdraw. A hologram clash with Typhon precedes the ambush. Hits inside the bombing grid deal over 1,000 damage.
Updated

Setting
Empty walkways to a control deck, then a fighting withdrawal to the entrance.
Objectives
- Reach the far console.
- Survive the ambush.
- Get all four operators back to the entrance with the intel.
Squad
- Four operators: Hawks for close and medium range, Tel-Rea for melee, Trick for heavy fire, plus any healer.
- On harder settings, push and flank rather than hold, since the strikes outrank ordinary droids.
Route
- Exploration follows empty walkways to the control deck, then a hologram clash with Typhon.
- Coil troops hit from behind. Shelter by crates and fight your way back across the platform to the exit where you started.
- Enemy turns bring bombing grids. End each turn outside of the red grid to avoid losing an operator. Hits inside deal over 1,000 damage, and hostile units can be caught too.
- Droids usually enter from the far edge. On the last deck, stairs on both sides lead up — clear that level, then exit.
Tips
- The grid is the real fail state, not the droids.
- IGN also writes “Tel-Year” in one line. The operator is Tel-Rea Vokoss.
Rewards
- +250 Den Level
- +100 Intel
Choices
No dialogue branches. Team makeup and how hard you advance are the only levers.
Source boundary
IGN’s walkthrough hub still says the campaign guide is in progress. This route is IGN’s observed path on the mission page, not the only legal clear. “No two players will complete a tactical mission in the same manner.”
Related pages
Sources and verification
Fact sources
| Status | Source | Used for | Checked |
|---|---|---|---|
| Editorial reference | IGN Star Wars Zero Company walkthroughIGN | Editorial campaign walkthrough read September 23, 2026. The hub lists a mostly linear story and marks the guide as still in progress. Mission routes and rewards below are IGN’s observed path, not the only legal clear. | |
| Editorial reference | PC Gamer Zero Company guidePC Gamer | Hands-on guide reference for named operators, class examples, four-person combat observations, AP/Advantage, mission types, cycles, operations, injuries, and permadeath. | |
| Platform | PlayStation game pagePlayStation | Official background: twilight of the Clone Wars, Hawks, Zero Company, single-player turn-based tactics, PS5 listing, and story premise. |