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Story mission 5 · Smuggler's Den

Star Wars Zero Company Smuggler's Den Walkthrough

After Dark Waters. Scout the path, clear the warehouse fight beside Tel-Rea, then return to base with her. The arena cutscene reveals she is a Jedi fighting with dual blades.

Updated

An astromech selected during a Spy on the Smugglers mission, with an Impact Bomb utility action open.
Official Steam screenshot for STAR WARS Zero Company, App 2075800

Setting

Linear warehouse path after Dark Waters.

Objectives

  • Scout the path.
  • Clear the warehouse fight beside Tel-Rea.
  • Return to base with her.

Squad

  • Four operators.
  • Pair Hawks with Jae, add any healer, and a heavy such as Trick — the last fight is heavily armed.

Route

  • The path is linear. A worker, a datapad, and a droid can grant Intel or Advantage. Interact with all three as you come across them.
  • Storage leads to an arena cutscene that reveals Tel is a Jedi fighting with dual blades.
  • Advance between cover. First kill the Coil Captain on the overhead walkway — he sees down onto you. Focus fire with two or three operatives. An impact bomb can strip his boxes.
  • Reinforcements bring more Coil, droids, and a Droideka. Skip the walkers and hit the roller: you must first defeat its shield to deal any damage to the droid within. Bombs, Trick’s rocket, Tel’s blades, or massed shots all work.

Tips

  • The captain on the walkway is the priority, not the floor pack.
  • Droideka shield first, chassis second.

Rewards

  • +3,000 Credits
  • +100 Intel
  • +1 Capacitor

Choices

No dialogue branches are listed.

Source boundary

IGN’s walkthrough hub still says the campaign guide is in progress. This route is IGN’s observed path on the mission page, not the only legal clear. “No two players will complete a tactical mission in the same manner.”

Related pages

Sources and verification

Fact sources

StatusSourceUsed forChecked
Editorial referenceIGN Star Wars Zero Company walkthroughIGNEditorial campaign walkthrough read September 23, 2026. The hub lists a mostly linear story and marks the guide as still in progress. Mission routes and rewards below are IGN’s observed path, not the only legal clear.
Editorial referencePC Gamer Zero Company guidePC GamerHands-on guide reference for named operators, class examples, four-person combat observations, AP/Advantage, mission types, cycles, operations, injuries, and permadeath.
PlatformPlayStation game pagePlayStationOfficial background: twilight of the Clone Wars, Hawks, Zero Company, single-player turn-based tactics, PS5 listing, and story premise.