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Squad AP · preview documentation

STAR WARS Zero Company Squad AP Guide

PC Gamer’s dated hands-on report documents a four-person squad with three action points per character in the observed build. This is preview documentation, not personal testing or a promise that every release rule is unchanged.

Updated

Official STAR WARS Zero Company Steam screenshot.
Steam store page for STAR WARS Zero Company

The observed squad and AP frame

The PC Gamer report describes four operatives in the combat squad and three AP per character per turn. Those are the concrete preview observations that can be carried into a launch-data template with a source and build label.

  • Observed squad size: four.
  • Observed AP: three per character per turn.

Movement and attacks share the pool

In the reported build, movement and attacks draw from the same AP economy. That makes remaining AP a useful field to record beside an objective or positioning note, while keeping the statement tied to the preview source.

A source-safe turn note

For later release documentation, capture the action, AP before and after, target or destination, objective state, and version. Do not turn one observed cost into a complete ability-cost table.

  • Record which operative acted.
  • Record the action and remaining AP.
  • Mark whether the value came from release data or preview documentation.

No claim of personal hands-on play

This guide reports PC Gamer’s documentation and does not say that the site played the build. Release values, exceptions, and balance changes remain open until a dated source verifies them.

Sources and verification

Fact sources

StatusSourceUsed forChecked
Editorial referencePC Gamer Zero Company guidePC GamerHands-on guide reference for named operators, class examples, four-person combat observations, AP/Advantage, mission types, cycles, operations, injuries, and permadeath.