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Injuries and permadeath · preview documentation

STAR WARS Zero Company Injuries & Permadeath

PC Gamer’s dated guide reports that injuries can accumulate through combat or risky operations and that too many injuries can lead to permanent death. Exact thresholds remain unclaimed.

Updated

Official STAR WARS Zero Company Steam screenshot.
Steam store page for STAR WARS Zero Company

What the preview documents

The hands-on report treats injuries as a cumulative risk from combat or risky operations. It also documents permanent death as a possible consequence once injuries become excessive in the observed build.

Do not invent the threshold

This record does not publish a wound counter, recovery duration, medical cost, injury table, immunity rule, or guaranteed exception. Those details need release-build evidence and should not be borrowed from another tactics game.

  • Preview-documented: injuries can accumulate.
  • Preview-documented: risky operations can have injury consequences.
  • Preview-documented: too many injuries can lead to permanent death.

A responsible risk log

For a later entry, record the operative, activity, injury text, recovery state, mission result, and game version. Keep a reported possibility separate from a tested threshold or a guaranteed permadeath route.

Clear preview wording

This guide summarizes PC Gamer documentation and does not claim personal hands-on experience. Release behavior, including any story-character or protagonist exception, should be verified before it is presented as a final rule.

Sources and verification

Fact sources

StatusSourceUsed forChecked
Editorial referencePC Gamer Zero Company guidePC GamerHands-on guide reference for named operators, class examples, four-person combat observations, AP/Advantage, mission types, cycles, operations, injuries, and permadeath.