Injuries and permadeath · preview documentation
STAR WARS Zero Company Injuries & Permadeath
PC Gamer’s dated guide reports that injuries can accumulate through combat or risky operations and that too many injuries can lead to permanent death. Exact thresholds remain unclaimed.
Updated

What the preview documents
The hands-on report treats injuries as a cumulative risk from combat or risky operations. It also documents permanent death as a possible consequence once injuries become excessive in the observed build.
Do not invent the threshold
This record does not publish a wound counter, recovery duration, medical cost, injury table, immunity rule, or guaranteed exception. Those details need release-build evidence and should not be borrowed from another tactics game.
- Preview-documented: injuries can accumulate.
- Preview-documented: risky operations can have injury consequences.
- Preview-documented: too many injuries can lead to permanent death.
A responsible risk log
For a later entry, record the operative, activity, injury text, recovery state, mission result, and game version. Keep a reported possibility separate from a tested threshold or a guaranteed permadeath route.
Clear preview wording
This guide summarizes PC Gamer documentation and does not claim personal hands-on experience. Release behavior, including any story-character or protagonist exception, should be verified before it is presented as a final rule.
Sources and verification
Fact sources
| Status | Source | Used for | Checked |
|---|---|---|---|
| Editorial reference | PC Gamer Zero Company guidePC Gamer | Hands-on guide reference for named operators, class examples, four-person combat observations, AP/Advantage, mission types, cycles, operations, injuries, and permadeath. |